🟑Exceptions

1. For reactive skin clothing files (Clothes that has skin), need to be renamed with _r at the end of the .ydd file and with _whi at the end of the .ytd file.

mp_f_freemode_01^feet_000_r.ydd <---- Add "_r" at the end

mp_f_freemode_01^feet_diff_000_a_whi.ytd <----- Add "(letter)_whi" at the end of the names

2. For heels always replace for another heels in game. You can take a look in this website which ones are heels in game (Credits to Tobii).

Unmark everything and mark Female and FEET boxes.

3. For props like P_HEAD, P_EYES, P_LWRIST, P_RWRIST, etc. You must rename like this:

mp_f_freemode_01_p^p_head_000.ydd <---- Add "_p" at the end of "mp_f_freemode_01", and place "p_" right after the "^" symbol.

mp_f_freemode_01_p^p_head_diff_000_a.ytd <----- Same rule applies: add "_p" at the end of "mp_f_freemode_01", and place "p_" next to the "^" symbol.

4. For head skins you must rename like this:

mp_f_freemode_01^head_diff_000_a_whi.ytd <---- Just change "000" for any other number from "000" to "045".

Since we only have white skins, you must change it to one of the following options only: "000, 001, 012, 013, 021, 022, 033, 034, 042, 043, 044, 045"

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